Work has been progressing on Dig Deep Dungeons, much to my satisfaction. I updated the art assets for stairs (they used to be ladders that looked a bit wrong in the space) and wired them up to create complete dungeons. I had a placeholder lighting engine working that had the right look and feel, but there were a few bugs that prevented it from being usable, so I put in a couple refactoring passes and built a lighting demo. The world is starting to come together. I have begun work on the player character assets which will become necessary for the next phase of development where player interaction will really get wired up in a way that looks and feels as intended (at least for now).
Category Archives: Making Things
Dig Deep Dungeons: Super Awesome Dungeon Floor Generator Demo!
Demonstrating the dungeon floor generation algorithm I built for Dig Deep Dungeons.
Dig Deep Dungeons: Super Awesome Dungeon Floor Generator Demo!
Calculating the intersection of two lines.
Demonstrating a function for calculating the intersection of two lines, and determining whether the intersection point is on either line segment.
Decorative Soaps
A long time ago I bought a hunk of soap and a silicone doll-making mold. Last night I finally made some creepy little decorative soaps:
My daughters, Jane & Maisie, helped a bit by shredding up some lilac flowers to put in (although you can’t really tell in the final product) and chopping up the soap. The hands and ears aren’t so great, and the feet are okay, but the faces turned out surprisingly well, so I’ll definitely be making some more of those. The next goal will be to use real homemade soap, but I need to find myself a local goat milk supplier since we can’t keep goats where we live (although I wish we could).

