beatskipper
I had this idea to make a rhythm game (inspired by Vib-Ribbon) where the player has to spawn objects in time to the music such that the main character (“Beets” the rabbit) will navigate around them. Points are awarded for passing these player-instantiated obstacles by Beets without him touching them. This is pretty much a prototype of that concept. It is also the first game I built using Nougat, and also the first game that could save high scores to user profiles on the Jawbreaker Interactive website. Dan Carpenter did an awesome job with the animations and character/object design, and I built everything else.
You can play it here.
