Work has been progressing on Dig Deep Dungeons, much to my satisfaction. I updated the art assets for stairs (they used to be ladders that looked a bit wrong in the space) and wired them up to create complete dungeons. I had a placeholder lighting engine working that had the right look and feel, but there were a few bugs that prevented it from being usable, so I put in a couple refactoring passes and built a lighting demo. The world is starting to come together. I have begun work on the player character assets which will become necessary for the next phase of development where player interaction will really get wired up in a way that looks and feels as intended (at least for now).
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